The developer can use this article to improve the overall quality of his game. This is by no means a step-by-step guide, but only a collection of ideas and useful tips based on personal experience. The first part of the article was more focused on the visual component of level design, this time we’ll talk about even more fundamental things, from prototyping to playtesting with analytics. A visit to https://cakeboost.com can be the best deal.
It’s no secret that by spending time prototyping now, you will save a lot of time and effort later. This is obvious, it is important, and for some reason, we often neglect this stage. Inexperience, the longer the team works, the more difficult it is for edits and alterations to be experienced, so it is critically important from the very beginning to lay a solid foundation in the form of a prototype of the …Read More